🎲 UNHINGED ROGUELIKE DECKBUILDER 🎲 Draft a rag-tag army of laser frogs, dragons and lawyers (among 150 other bizarre units.) Deploy your army to the grid with a single click. It’s all strategy and no tactics. To win, you’ll have to find synergies so strong that they break the game.
Recent Reviews:
Very Positive (10) - 80% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Positive (46) - 93% of the 46 user reviews for this game are positive.
Release Date:
Aug 17, 2023

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Player Feedback: Since our initial release on itch.io, we've received tons of player feedback that's influenced the game, with the addition of 100 new pieces and multiple gameplay mechanics like ascensions and starting squads; we want to continue this collaboration through early access.

Balancing: There are, like, a thousand synergies among the 150 units—early access allows us to fine-tune these complex mechanics with players' direct contributions.

Bug Fixes: With the game's complexity and thousands of possible combinations, early access provides the time necessary to identify and fix problems, ensuring a smooth experience on every player's machine.

New Stuff: Here's the fun bit: we have our ideas for what we want to add to the game—more ascensions, ascension modifiers, new locations, annexing more cities, and so forth—but that's just us. What do you want us to add?”

Approximately how long will this game be in Early Access?

“We're planning to finish most of the main stuff like extra features, balancing, and visual and sound updates in three months. That's our goal for having the game's foundation solid and ready. But we don't want to stop there. If you all enjoy it, we hope to keep adding and improving things for months, maybe even centuries. So, expect the game to feel complete pretty early, but also know that we're excited to keep building on it with your support.”

How is the full version planned to differ from the Early Access version?

“Expect a more refined and polished gameplay experience. We plan to add a variety of new pieces, mechanics, and game modes based on the feedback you give us during Early Access. For instance:

- 10 ascensions
- Endless mode
- 12 starting squads
- UX improvements
- The Proving Grounds
- A balance/synergies pass
- Achievements & in-game trophies”

What is the current state of the Early Access version?

“The Early Access version of Million Monster Militia is a functional and engaging game that provides players with a solid gameplay experience. However, it is important to note that there might be occasional bugs and balance issues as we continue to refine the game based on community feedback. Please refer to the "About This Game" section for details.

Included in the EA version:
- 150 pieces
- Standard Mode (10 bosses)
- 1 Ascension (10 more bosses)
- 3 Starting Squads”

Will the game be priced differently during and after Early Access?

“At launch, we're offering the game at half price. At v1.0 launch, we intend to offer the game at full price. There is a formula for this, on the y = mx + b variety, though that suggests that we'll keep increasing the price beyond v1.0 linearly. That would be weird, so we won't do that.”

How are you planning on involving the Community in your development process?

“We have a Discord and a dedicated Community Manager (say hello, Connor!) who will talk to you in the Steam forums and probably in your dreams. There's all the usual stuff that devs do, right? News posts, update text, and so forth. We also want to try recording some of our dev sessions and see if folks are interested in those. Do you want to hear a pair of developers talk about the height of pixels for 60 minutes?”
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About This Game

🎲 UNHINGED ROGUELIKE DECKBUILDER 🎲

Draft a rag-tag army of laser frogs, dragons and lawyers (among 150 other bizarre units.) Deploy your army to the grid with a single click. It’s all strategy and no tactics. To win, you’ll have to find synergies so strong that they break the game.

Deploy and Attack!

50 giant bosses have taken over 50 cities in the United States (including recently-annexed Montreal). It's your job to cross the country, gathering troops to free the terrified population. Start with a bunch of Civilians (armed with nothing but hope) and Solders to train them up:


Recruit Your Militia

Will you pick the Soldier who will turn your citizens into hard-bitten troops, or the Succubus, who will turn them into power-leeching Vampires? If you dabble in the occult, bring along a Priest to channel the power of your Undead. Backed into a corner by Nyarlathotep? Deploy a Tactical Nuke to concentrate your militia's attacks into a single mega blast. Sure, it'll turn them into Radioactive Waste, but that's how you get Mutants.


Game-Breaking Synergies!

Once on the battlefield, 25 of your troops will deploy randomly. You have no control over where they go, which means that it's the composition of your militia that's most important. Each has its own strengths and weaknesses, but the important bit is the synergies. Recruit the right combination of troops, and you'll probably kick giant boss butt.


Whom Can You Recruit?

Civilians, soldiers, giant rats, horny beasts, aegises, sirens, nautiluses, whales, improvised explosives, Crimson Terrors, Aracks, stone golems, Varroa Destructors, weredragons, water, radioactive waste, tinkers, game developers, lawyers, priests, paladins, altars, mad scientists, nuclear bombs, medkits, strength serums, power-ups, wills o' the wisp, gold dragon eggs, gropers, gold, gold dragons, skeletons, scrap metal, robots, mecha, mutants, mutant fusion, mutant colonies, mutant juggernauts, zombies, fungal spores, giant funguses, ghosts, hell portals, hellhounds, doctors, anarchists, empty cannisters, alchemists, red dragons, sheep, heavy machine guns, slimes, dire wolves, archers, rat kings, death worms, monster hunters, cloning chambers, succubuses, vampires, writers, librarians, bookshelves, books, mimics, paramedics, chemical drums, barbarians, grenades, recyclers, EMPs, grey goo, focus shrines, phoenixes, hydras, fire, capacitors, box jellyfish, element beasts, cockatrice eggs, cockatrice chicks, cockatrices, bioweapons, oozes, greater oozes, mammoth oozes, unifier machines, captain flags, stasis rings, dog catchers, power pellets, roman candles, time bombs, graveyards, secret chests, claymores, monkey gods, Trevor, whiskey, seed pods, cycad sprouts, cycad tendrils, cycads, Venus flytraps, Venus mantraps, silver, randomizers, webbing, Great Equalizers, steam, djinni, deep ones, garbage collectors, towers of retribution, Internal Affairs Officers, cornucopias, tax accountants, hyperchargers, extra lives, extra health, reavers, ascetics, hustle goblins, berserkers, apprentice thieves, journeyman thieves, mirror demons, pacifists, golden goo, diversity demons, Idols of the Dead, Arks of the Covenant, laser frogs, engineers, sacrificial spam, holy cows, recruiters, Darrrrr(s), panthers, ferrets, giant birds, convention halls, androids, demonslayers, green hands, Terra Creepers, Ion Stalkers, aaaaaaaaand Replicating Spiders.

Did you read all that? Great!

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: Intel HD Graphics 4400
    • Memory: 2 GB RAM
    • Graphics: Intel Core i3
    • DirectX: Version 11
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

What Curators Say

6 Curators have reviewed this product. Click here to see them.

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